Just what is QA Architecture, anyway? I mean, what does it
mean? What does a QA Architect
do all day?
For that matter, how do companies test computer games?
I mean, sure you could argue that the standard for quality might be lower for a video game (I isn't an embedded medical device or an aviation controller) -- but the fact is, companies that make buggy games
go out of business.
So I guess software quality in games might be kind of important after all.
This week I interviewed
Stephen Copp, a QA Architect at
Electronic Arts, to find out the answers to these questions, along with a few more.
Stephen also works remotely from Colorado for a company based in California. Want to find out how he scored that gig? Listen to the show ...
Having trouble viewing? You can
download the podcast directly.