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Friday May 6th 2011 12am

TWiST #44 - With Stephen Copp

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Just what is QA Architecture, anyway?  I mean, what does it mean?  What does a QA Architect do all day?

For that matter, how do companies test computer games? 

I mean, sure you could argue that the standard for quality might be lower for a video game (I isn't an embedded medical device or an aviation controller) -- but the fact is, companies that make buggy games go out of business.

So I guess software quality in games might be kind of important after all.

This week I interviewed Stephen Copp, a QA Architect at Electronic Arts, to find out the answers to these questions, along with a few more.  

Stephen also works remotely from Colorado for a company based in California.  Want to find out how he scored that gig?  Listen to the show ...









Having trouble viewing? You can download the podcast directly.


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